AI Insights · Timothy · July 2022
Top 5 Anime Games on iOS in Croatia Q2 2022
A detailed look at the performance of the top 5 anime games on iOS in Croatia during Q2 2022, showcasing notable trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 anime games on iOS in Croatia demonstrated varied performance in terms of downloads, revenue, and active users. Below is a detailed analysis based on data from Sensor Tower.
DRAGON BALL LEGENDS saw a significant peak in weekly revenue during the week of May 23, reaching approximately $1.1K. This was followed by a slight decline, ending the quarter at around $440. Weekly downloads for the game also showed a notable increase mid-quarter, peaking at 111 in the week of May 30, before tapering off to 30 by the end of June. The number of active users increased steadily from 228 at the start of the quarter to 390 in early June, before slightly declining to 319 by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE experienced a fluctuating revenue trend, with a high of $474 in mid-April and a low of $47 in late May. The weekly active users for the game remained relatively stable, starting at 332 and ending at 274, with minor fluctuations throughout the quarter. Downloads were minimal, peaking at 10 in the last week of June.
The Seven Deadly Sins witnessed a substantial increase in revenue in early June, peaking at $519. However, this was followed by a sharp decline, ending the quarter at $31. The game's active users remained consistent, hovering around the low 90s throughout the quarter. Downloads were negligible, with a brief spike of 12 in the week of June 20.
DanMachi - MEMORIA FREESE displayed sporadic revenue patterns, with a notable high of $775 in early April and another spike of $209 in late June. Unfortunately, there were no downloads or active user data available for this game during the quarter.
ONE PIECE Bounty Rush showed a significant increase in revenue in late May, reaching $576, before dropping to $39 by the end of June. The game’s weekly downloads peaked at 25 in mid-April and saw a consistent number of active users, starting at 18 in early April and ending at 37 by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.